Title screen of our game.
The main interface where the game takes place.
As the player progresses through the stage, the scenery changes to reflect how well the player is doing.
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For our final assignment in the game design course, my partner and I worked together to create a rhythm-based mini-game in Flash. The objective is to destroy all the oncoming monsters, and the timing to hit them was based on the rhythm of the music played. My partner provided the actionscript code, while my responsibility was to create all the graphics, animations, and sounds for the game, which were inspired by the visual style of the Playstation2 game Okami.